OPTIONAL RULES
SKILLS
& ATTRIBUTES
Agile: may make one change of direction during or at the end of the move,
Ambidextrous: no penalty for firing wrong handed.
Charmed: once per gunfight he may re-roll a whole batch of dice, or make an opponent do the same.
Clumsy: gun will jam if equal or less* number of 1’s is rolled. Falls over it two* 1’s are throw on movement dice.
Crack shot: add one firing dice.
Cursed: each opposing player may cause him to re-roll one dice once* per gunfight
Deadeye: hits on a 5 or 6 when firing single shot.
Fanfire Expert: +1D6 when fanfiring pistol
Fleet Foot Freddie: May run without walking,
Hard as nails: ignores the effect of the first wound he receives (still knocked down, stunned or dead though!).
Gymnast: May get up from and hit the dirt using the rules for kneeling and getting up from kneeling
Lightning Reaction: adds 2 to auction when interrupting target announcement. Add 3 if character is target
Marksman: may add or subtract one* when rolling for hit location.
Nerves of steel: not subject to duck back
Rifleman: +2D6 when fanfiring rifle
Sharpshooter: Add extra die per aim point
Slow: subtract one die for movement
Stealthy: subtract one firing dice if shot at behind cover.
Stoopid: throw each turn: 1,2 - do nothing. 3 - continue doing whatever he did last turn. 4, 5, 6-take normal turn.
Swift: may add 1D6 to movement.
Tough: when hit
by shooting or in a fight, subtract one* from the effect dice, never knocked
down or knocked out.
.
GUNS,
GUNS, GUNS AND MORE GUNS
RIFLES
|
Name |
Year |
Effect modifier |
To hit D6 |
Bullets |
Loading type |
Price |
Special rules |
|
|
|
|
|
|
|
|
|
|
Bow |
1800 |
-1 |
|
1 |
Side |
18 |
|
|
Kentucky rifle |
1816 |
+1 |
|
1 |
Muzzle |
54 |
|
|
US musket |
1822 |
+2 |
|
1 |
Muzzle |
36 |
|
|
Plains Hawken |
1830 |
+2 |
|
1 |
Muzzle |
54 |
|
|
Paterson carbine |
1839 |
+1 |
|
6 |
C&B |
40 |
|
|
SD58 Mississippi rifle |
1846 |
+2 |
|
1 |
Muzzle |
36 |
|
|
Sharps rifle |
1855 |
+2 |
|
1 |
Side |
48 |
|
|
Sharps carbine |
1855 |
+1 |
|
1 |
Side |
36 |
|
|
Revolving carbine |
1856 |
|
|
10 |
C&B |
54 |
|
|
SD 58 US rifled musket |
1857 |
+2 |
|
1 |
Muzzle |
30 |
|
|
Henry rifle |
1860 |
|
|
15 |
Mag |
48 |
|
|
Spencer carbine |
1863 |
+1 |
|
7 |
Mag |
36 |
|
|
Winchester 66 |
1866 |
|
|
16 |
Side |
48 |
|
|
66 carbine |
1866 |
-1 |
|
12 |
Side |
36 |
|
|
SD 58 Trapdoor conversion |
1866 |
+2 |
|
1 |
Side |
30 |
|
|
Sharps big 50 |
1871 |
+2 |
|
1 |
Side |
60 |
|
|
Winchester 73 |
1873 |
+1 |
|
16 |
Side |
54 |
|
|
73 carbine |
1873 |
|
|
12 |
Side |
40 |
|
|
Winchester 76 |
1876 |
+2 |
|
16 |
Side |
60 |
|
|
Competition rifle |
1876 |
+1 |
+1/aim |
1 |
Side |
90 |
|
|
Evans lever action |
1877 |
|
|
28 |
Side |
54 |
|
|
Winchester 94 |
1894 |
+1 |
|
16 |
Side |
54 |
|
|
94 carbine |
1894 |
|
|
16 |
Side |
40 |
|
|
|
|
|
|
|
|
|
|
SHOTGUNS
Name |
Year |
Effect modifier |
To hit D6 |